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NPC Generator

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Advanced [show]


Tyna Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a red tunic with grey highlights, and long red pants that bunch up around her shoes. Her hair is always cut to a buzz. She wears a mask on her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She got into the Knight business at a young age. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tyna took refuge in the old dungeon and found the beat up flail and armor she uses now. She tends to her Knight job now, and dutifully fulfills any obligations she has.

Motivation: Tabaxi compassion; and she feels threatened by others

Flaws: Shy, Fearful, Racist. Bonds: Job, Nature. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Tyna Underfoot, Female Halfling Aristocrat 5
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 46 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Perception +5, Stealth +7
Senses Passive Perception 17
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Chenna Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing the road beaten gear of a warrior. She wears her chestnut hair up. She wears round tiny glasses practically rammed into her face.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Artistic, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Chenna Deephollow, Female Halfling Warlock 4
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 29000 sp.


Social Check DCs


Tomph Bradshaw, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 6'0" and wears loose pants and a collared shirt complete with sweater beneath her coat. She has wavy chestnut hair. Her eyes are a pleasant gray.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with a lost civilization.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Tomph abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Many goblins want her driven away; and she's repulsed by the pc

Flaws: Selfish, Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

Tomph Bradshaw, Female Half-Orc Expert 1
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Terran, Ignan, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 600 sp. Hematite (10 gp).


Social Check DCs


Nuraval Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He is portly but not overly obese. He wears his blonde hair up. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Bather business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now owns his own business.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Nuraval Eversharp, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)12 (+1) 8 (-1)8 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5

Possessions: 110 pp. 1 Everburning torch.


Social Check DCs

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