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NPC Generator

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Advanced [show]


Quick Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a worn and beaten armor and is in decent physical shape. She has done her best to style her gray fur to look like a famous performer. She has copper eyes and a pastel hat with a white feather.

Personality: Aggressive, abrasive, and angry, Quick embodies much of what other species detest in the Tabaxis. Quick is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. By chance she met her sister recently and the two have been together since.

Motivation: She is currently in port desperately looking for someone to get her out; and obtaining odd cultural tabaxi artifacts is her passion

Flaws: Antagonistic. Bonds: Family, Slave, Criminal record, Adventurer. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Quick Grass, Female Tabaxi Druid 2
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)11 (+0) 15 (+2)15 (+2)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 60 pp.


Social Check DCs


Naal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue tunic with tan highlights, and long green pants that bunch up around his shoes. He has styled his blonde hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: Naal wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Naal grew up listening to his father's many stories. A few years later when the east was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Gnomish compassion; and to reunite with his old friends

Ideals: Disciplined. Flaws: Impulsive, Racist. Bonds: Adventurer, Immigrant. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Naal Iranapha, Male Elf Sorcerer 4
Medium (5'3") Elf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points -2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 4 (-3)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 27000 cp.


Social Check DCs


Vola Skelton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a tight fitting black shirt and pants. Her long black hair reaches down to her waist. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: While she acts the brute, she is far gentler than she would appear. She also hits on women, regardless of circumstances.

History: She was born in the north, but her parents moved at a very young age to the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted from career to career and currently works as a Architect.

Motivation: She's repulsed by the PC; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Immigrant, Job. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Vola Skelton, Female Half-Orc Sorcerer 2
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 13 (+1)6 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Antinua Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a wide-brimmed hat to cover her moderate length chestnut hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She plays an instrument quite well.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shoemaker arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She has achieved small success as a Shoemaker.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she has money and likes to spend it

Ideals: Philantrophist, Artistic. Bonds: Rich, Job, Enemies. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Antinua Galanodel, Female Elf Fighter 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)9 (-1) 9 (-1)15 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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