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NPC Generator

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Advanced [show]


Tree Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long beige fur kept up in a rat tail. His fierce hazel eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. Tree is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Banker

Voice: Low and grunting

Attributes [hide]

Tree Prim Posies, Male Tabaxi Fighter 10
Medium (6'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 88 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2400 gp.


Social Check DCs


Gennal Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather. He is bristling with hidden weapons, mostly greataxes and swords. He has done his best to style his blonde hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Gennal Jethro, Male Half-Elf Barbarian 4
Medium (5'2") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Sammal Strength, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Doctor. He has done his best to style his blue hair to look like a famous performer. His fierce gold eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A true patriot, Sammal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Job, Military, Rich, Family. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Sammal Strength, Male Tiefling Druid 14
Medium (5'7") Tiefling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 148 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 20 (+5)16 (+3) 17 (+3)17 (+3)
Skills Animal Handling +8, Medicine +8
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665544332

Possessions: 5000 gp. Lapis lazuli (7 gp). Carnelian (30 gp). Golden yellow topaz (1200 gp). Onyx (30 gp). Golden yellow topaz (1200 gp). Brown-green garnet (150 gp). Golden pearl (150 gp). Amber (150 gp). Rhodochrosite (7 gp). Alexandrite (1200 gp). Aquamarine (1200 gp). Banded agate (7 gp).


Social Check DCs


Traubon Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long brown beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Half-Elven compassion; and to protect his home

Flaws: Shy, Racist, Antagonistic. Bonds: Slave, Guardian. Occupation: Miller

Voice: French accent

Attributes [hide]

Traubon Goblinbane, Male Dwarf Sorcerer 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 66 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)15 (+2) 12 (+1)8 (-1)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666665

Possessions: 3000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Large well-done wool tapestry (100 gp). Jeweled electrum ring (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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