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NPC Generator

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Advanced [show]


Whurdred Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'2" southern woman, she tends to wear a large brown jacket. Her hair is greying and her face has many wrinkles. Her eyes are green and catlike.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her mother and her brother before her, after school she went straight into learning to become a Bather. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To find somewhere to settle down; and many dire rats want her driven away

Flaws: Secretive, Mundane. Bonds: Family, Job, Enemies. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Whurdred Trueblood, Female Dwarf Fighter 8
Medium (4'2") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 80 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)16 (+3) 14 (+2)12 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Celestial, Druidic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a yellow collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His auburn hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism, Entrepeneur, Impeccable. Bonds: Criminal record. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Aramil Kemmerer, Male Half-Elf Fighter 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 8 (-1)11 (+0)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Welber, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fortune-teller does. He carries with him a set of bows on his belt, each one with a amethyst on the hilt. His hair is short and chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Kipper enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of eastern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Opinionated. Flaws: Hedonist. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Kipper Welber, Male Gnome Cleric 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 14 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. Malachite (14 gp).


Social Check DCs


Krûk Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is cut jaggedly and amateurishly. His amber eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Krûk was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Fisher.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Military, In love. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Krûk Van Es, Male Half-Orc Adept 1
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)5 (-3) 12 (+1)9 (-1)
Skills Nature -1, Religion -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs

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