Ivellios Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a tan coat with red slacks. He is physically well-built. He wears a Stetson hat to cover his moderate length auburn hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: He loathes his own lifestyle; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Slave, In love. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 52 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3
Possessions: 500 gp. Moonstone (60 gp). Aquamarine (500 gp). Amber (150 gp). Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an entirely tan suit with black socks and a vest with buckled shoes. His black hair is cut jaggedly and amateurishly. His eyes are amber and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gennal was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day
Ideals: Athletic. Flaws: Mundane. Bonds: Religious, Family, Criminal record. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 2500 sp.
Huru Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is well dressed, constantly wearing a white suit, yellow shirt, and black tie. She has a very tight haircut. She tend to wears goggles to shield her eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born to a Merchant, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Athletic. Flaws: Insane. Bonds: Poor, Adventurer, Criminal record. Occupation: Fortune-teller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 46 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 50 pp. Peridot (20 gp). Lapis lazuli (7 gp). White pearl (80 gp). Hematite (7 gp). Alexandrite (1300 gp). Fiery yellow corundum (800 gp). Onyx (20 gp).
Veloptima Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is long and white with streaks of blonde, and is pulled back with small tan clips. Her eyes, though not visible through her cowl, are hazel.
Personality: She is overprotective of those who hire her services. She also is a firm believer in the womanly ideal.
History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.
Motivation: To protect her home; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting. Flaws: Impulsive. Bonds: Guardian, Criminal record. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

