Morkral Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He has moderate length golden hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the west, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.
Motivation: Sabotage a competitor; and elven compassion
Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Immigrant, Poor, Job. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Infernal, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 200 gp.
Mormog Reid, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bowyer does. He is bristling with hidden weapons, mostly hammers and axes. His golden hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a font of random trivia from the lore and stories he has discovered
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Mormog abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has comitted a past crime that haunts him to this day; and he desires power and/or immortality
Ideals: Logical, Artistic. Bonds: Job, Criminal record, Adventurer. Occupation: Bowyer
Voice: Timid voice
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 200 gp. 5 Acid flasks.
Vicky Clapham, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in earthy colors with a grey and white handkerchief worn on her left side. Her golden hair has been sun bleached extensively. Her fierce green eyes like to dwell on things.
Personality: She can speak with the recently deceased. She is frequently practicing swordplay.
History: She was born several months after her father was called into army service. Her parents enrolled her in a Bard school at a young age so that she could practice her martial talents. She has set out to sabotage the competition.
Motivation: She desires power and/or immortality; and she wants nothing more than to rejoin the army
Ideals: Gifted. Bonds: Military, Job, Adventurer. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Moonstone (70 gp).
Mozikth Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western man is renowned for his bright green suits and hats. He wears a Stetson hat to hide his balding. His red eyes lackadaisically let the world flow into them.
Personality: Mozikth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: When he was but 5 years old his parents immigrated from the west. Mozikth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mozikth decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He would like to get married and retire; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Artistic. Bonds: Criminal record, Immigrant, Debt, Has a crush. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 15)
Armor Class 10
Hit Points 89 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 2000 gp. Tiger eye turquoise (8 gp). Aquamarine (200 gp). Peridot (40 gp). Deep blue spinel (200 gp). Malachite (8 gp). Golden yellow topaz (200 gp). Golden yellow topaz (200 gp). Rose (40 gp). Deep green spinel (70 gp). Rose (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!


