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NPC Generator

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Advanced [show]


Arannis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, violet shirt, and black tie. He carries with him a set of longswords on his belt, each one with a topaz on the hilt. His chestnut hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Arannis was born the youngest of three triplets. He worked as a nervous Bounty Hunter and found it very stressful. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Arannis Siannodel, Male Elf Adept 5
Medium (4'9") Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Athletics +5, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: Regain custody of his daughter; and further expansion of business

Ideals: Joker. Flaws: PTSD. Bonds: Rich, Job, Family. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Theodoric Floshem, Male Half-Elf Sorcerer 7
Medium (5'6") Half-Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Druidic, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 200 gp.


Social Check DCs


Cloak Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a pastel collared shirt and white skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her fur is short and cinnamon. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cloak is depressed about a lot of things. She tends to be a nihilist. Cloak enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born blind and as such lacked many opportunities for work. Cloak abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels kind of lost in life

Flaws: Depressed, Hedonist, Disease. Bonds: Adventurer, Criminal record. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Cloak Candle, Female Tabaxi Wizard 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)17 (+3) 12 (+1)11 (+0)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 250 gp. Jet (50 gp). Carnelian (50 gp).


Social Check DCs


Pelt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright brown suits and hats. His yellow fur is drawn into a tight pony tail with a rose scrunchie. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.

History: Sold as a small child to a brothel owner, Pelt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 17th year, his parents were killed by a goblins raid, leaving Pelt alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep; and he wants revenge against goblins

Ideals: Pacifist. Flaws: Addict, Insomniac. Bonds: Enemies, Mentor, Adventurer. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Pelt Candle, Male Tabaxi Fighter 10
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 85 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)14 (+2) 8 (-1)16 (+3)
Skills Deception +7, Medicine +3
Senses Passive Perception 9
Languages Common, Undercommon, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1400 gp.


Social Check DCs

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