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NPC Generator

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Advanced [show]


Joan Southey, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. She carries with her a set of nunchakus on her belt, each one with a aquamarine on the hilt. Her tied-back hair is silver. Her violet eyes lackadaisically let the world flow into them.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Joan and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Persistence. Flaws: Terse, Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Joan Southey, Female Human Warrior 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 600 sp. Tourmaline (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Frouse Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His skin is fair and his fingers are delicate and long. His hair is brown and very short. This violet eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Frouse studied abroad. While studying, he fell in love. They married and had a son. He has drifted from career to career and currently works as a Actor.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Job, Family. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Frouse Lingenhall, Male Gnome Wizard 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 19 (+4)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Halander Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Dyer does. He wears his blonde hair up. His green eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a very good compulsive liar and kleptomaniac.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Dyer soon after.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated. Bonds: Job, Criminal record, Slave, Nature. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Halander Copperkettle, Male Halfling Wizard 4
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)12 (+1) 8 (-1)6 (-2)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp.


Social Check DCs


Chem Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Chem embodies much of what other species detest in the Tieflings. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Chem managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chem Cryptic, Male Tiefling Paladin 6
Medium (5'1") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)18 (+4) 11 (+0)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Terran, Celestial, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. Moss agate (10 gp). Amethyst (70 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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