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Advanced [show]


Therai Fright, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. He has white eyes and a green hat with a violet feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Justice. Flaws: Fearful. Bonds: Rich. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Therai Fright, Male Tiefling Adept 1
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)18 (+4) 8 (-1)18 (+4)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Goblin, Celestial, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Euphemia Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white shirt with thin green vertical stripes and black pants. She has a very tight haircut. She wears large thick round spectacles.

Personality: Her tongue was cut out and she uses sign language. She is a ruthless business woman, a trait she acquired from her mother.

History: Her father raised her in a mountain cabin. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's in love; and meet up once more with her childhood friend

Ideals: Entrepeneur. Flaws: Disease. Bonds: Nature, Adventurer, Has a crush. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Euphemia Thistletop, Female Halfling Aristocrat 16
Small (3'2") Halfling, Lawful Evil (CR 16)
Armor Class 14
Hit Points 74 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Arcana +6, Performance +7
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3

Possessions: 400 pp. Aquamarine (1400 gp). Blue quartz (7 gp). Azurite (7 gp). Banded agate (7 gp). Aquamarine (1400 gp). Golden yellow topaz (1400 gp). Banded agate (7 gp). Eye agate (7 gp). Freshwater pearl (7 gp). Golden pearl (70 gp). Silver pearl (70 gp). Onyx (80 gp). Aquamarine (1400 gp). Obsidian (7 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). Smoky quartz (80 gp). Hematite (7 gp). Black pearl (1400 gp). Violet garnet (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Silent Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She carries with her a set of falchions on her belt, each one with a sapphire on the hilt. Her white fur is braided into rings. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She will rave to anyone who will listen. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born in a small village she learned the ways of the warrior from her mother. She dropped out of school to support her sick mother, and resented it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Enemies, Family. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Silent Shore, Female Tabaxi Sorcerer 5
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 100 gp.


Social Check DCs


Bertram Stansfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his grey robe and has his quarterstaff always slung over his shoulder. His hair is silver and curly. His eyes are gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the large cave and found the beat up quarterstaff and armor he uses now. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Nature, Adventurer, Rich. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Bertram Stansfield, Male Human Ranger 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)8 (-1) 9 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs

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