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NPC Generator

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Advanced [show]


Yurk Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He sports black clothing, slightly heavier than average wear. With bright black hair and a scraggly beard. His eyes are hazel and catlike.

Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Armorer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to get laid

Ideals: Entrepeneur, Impeccable. Flaws: Disease. Bonds: Military, Has a crush. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Yurk Atterton, Male Half-Orc Monk 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 4000 sp. Bloodstone (80 gp). Lapis lazuli (9 gp). 1 Minor magic item.


Social Check DCs


Moon In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her white fur is heavily combed to the left. Her green eyes peer out from beneath her deerstalker pastel hat.

Personality: She is business-like. She takes instructions and follows them to the letter. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent father

Ideals: Entrepeneur, Professionalism. Bonds: In love, Religious, Family. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Moon In the Wind, Female Tabaxi Commoner 1
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 14 (+2)19 (+4)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Roywyn Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She wears suspenders and blue workpants. Her shirt is violet, and she wears a heavy blue leather apron most of the time. She wears her auburn hair up. Her violet eyes are slightly larger than normal.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a small toy that she constantly fidgets with.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cartwright. She has drifted from career to career and currently works as a Cartwright.

Motivation: She is currently in port desperately looking for someone to get her out; and expand her business

Flaws: Addict. Bonds: Nature, Immigrant, Job, Slave. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Roywyn Ironhide, Female Gnome Wizard 8
Small (3'1") Gnome, Neutral Good (CR 8)
Armor Class 12
Hit Points 26 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Giant, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 200 gp. Embroidered and bejeweled glove (1000 gp). A delicate silver chain set with a tourmaline (10 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cora Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her red hair is heavily combed to the right. She is baby faced.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born at the edge of vast desert. She struck it rich when she found rare goods in large quantities. After months of barely getting by, Cora managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Wants to have a good time and be beloved; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Optimist. Bonds: Criminal record, Nature, Rich. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Cora Quickstep, Female Halfling Wizard 10
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points -1 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)9 (-1) 9 (-1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 gp. Coral (140 gp). Freshwater pearl (13 gp). Freshwater pearl (13 gp). Silver pearl (140 gp). Black pearl (300 gp). Freshwater pearl (13 gp). Golden pearl (140 gp). Amber (140 gp).


Social Check DCs

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