Armara Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: She is typically in her Mortician uniform. Her black hair, when down, is lengthy. Her black eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Armara embodies much of what other species detest in the Tieflings. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born into a rich family. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She ran away from her former home and has been making her living as a Mortician for the past few years.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new mortician responsibilities is difficult
Flaws: Antagonistic, Impulsive. Bonds: Job, Rich, Debt. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp. Aquamarine (1400 gp). Black pearl (1400 gp). Chrysoprase (30 gp). Iolite (30 gp). 1 Minor magic item.
Frouse Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Fisher. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Bonds: Rich, Job, Slave. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2300 sp. Azurite (4 gp). Onyx (30 gp).
Saphara Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green top hat and green clothes. She keeps her silver crest in a flapper bob. Her red eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Saphara embodies much of what other species detest in the Dragonborns. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. After coming to the age of reason, Saphara took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now travels the world, in search of power and loot.
Motivation: Someone believes her a fraud; and a strong sense of loyalty to gnomish people
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Adventurer, Enemies. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 74 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 13 (+1) | 6 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 4000 gp. Silver chalice with lapis lazuli gems (60 gp). Jeweled anklet (2000 gp). Sapphire pendant on gold chain (2600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Finely wrought small gold bracelet (70 gp). Gold music box (2000 gp). Carved bone or ivory statuette (70 gp). Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). 1 Minor magic item. 1 Minor magic item.
Hugh Colby, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey cloak and cross-gartered brown stockings. He has golden hair. He has a dull look in his brown eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Hugh was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying sister.
Motivation: He wants to get laid; and he has a crush on the local architect
Ideals: Optimist, Gifted. Bonds: Family, Mentor, Has a crush. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 150 gp. Alexandrite (300 gp). 6 Acid flasks.
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