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NPC Generator

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Advanced [show]


Shaena Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 3'2". She is dressed in a clean white cloak covering her clean studded leather. She wears a broad hat to hide her balding. Her green eyes have a joyful gleam in them most of the time.

Personality: Her tongue was cut out and she uses sign language. She cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She has had some formal writing training, and achieved minor success. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and she has passion for adventuring and risk

Ideals: Philantrophist, Artistic. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Shaena Jamjar, Female Halfling Rogue 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)12 (+1) 7 (-2)12 (+1)
Skills Medicine +0, Performance +3
Senses Passive Perception 8
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1 Masterwork Light steel shield.


Social Check DCs


Aelar Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a yellow and white handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized jet on his left hand. His tied-back hair is auburn. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Persistence. Bonds: Rich, Enemies, Adventurer. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Aelar Watson, Male Half-Elf Cleric 5
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)17 (+3) 16 (+3)16 (+3)
Skills Athletics +5, History +6
Senses Passive Perception 13
Languages Common, Elven, Draconic, Terran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghûra Axton, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy black pantaloons and a violet scarf. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes are blue and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Bellfounder, who enjoyed hunting, Ghûra was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Ghûra Axton, Male Half-Orc Expert 7
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 58 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)5 (-3) 14 (+2)10 (+0)
Skills Persuasion +3, Religion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Nurkara Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is well dressed, constantly wearing a grey suit, blue shirt, and white tie. Her red hair is lengthy and is close to two feet long. Her hazel eyes peer out from beneath her feathered grey hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in the east to a Barkeep, Nurkara learned a great deal about her mother's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has worked as a Barkeep like her mother before her.

Motivation: A strong sense of loyalty to Dragonborn people; and she has passion for adventuring and risk

Flaws: Antagonistic, Shy, Racist. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Nurkara Foamtankard, Female Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills History +2, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs

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