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Advanced [show]


Dazzazn Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely black suit with pastel socks and a vest with buckled shoes. He keeps his long green crest kept up in a rat tail. His eyes are gold.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born at the edge of vast mountains. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Immigrant, Enemies, Nature, Family. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Dazzazn Nemmonis, Male Dragonborn Adept 9
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 12 (+1)14 (+2) 13 (+1)18 (+4)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 1 Minor magic item.


Social Check DCs


Henry Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. His eyes, though not visible through his cowl, are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic. Flaws: Shy, Fearful. Bonds: Adventurer. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Henry Withrethin, Male Half-Elf Bard 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 10 (+0)8 (-1)
Skills Arcana +6, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Druidic, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 300 gp. Jade (60 gp). Banded agate (5 gp). Golden yellow topaz (500 gp). Chrysoberyl (60 gp).


Social Check DCs


Don Tickle, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey costume with the symbols of magic on his torso. He has done his best to style his black hair to look like a famous performer. His fierce violet eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and he feels threatened by others

Flaws: Secretive, Fearful, Mundane. Bonds: Military, Nature. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Don Tickle, Male Human Cleric 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 14 (+2)6 (-2)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 140 gp. A life-sized copper and silver statuette of a cockatrice. (90 gp).


Social Check DCs


Ombul Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. He has a small bristly mustache and wavy red hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Gifted from a young age, Ombul studied abroad. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: To protect his home; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Enemies, Slave, Guardian. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Ombul Silvereyes, Male Halfling Aristocrat 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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