Aldous Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a small hat to hide his balding. He is baby faced.
Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Extrovert, Philantrophist, Logical. Bonds: Rich. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 7000 sp. Sard (50 gp). 1 Minor magic item.
Bidreked Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a skull on it. His blue crest is slicked back into a classic pompadour. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire.
Ideals: Entrepeneur, Logical. Flaws: Disease, Racist. Bonds: Has a crush. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 70 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple +3
Possessions: Alexandrite (1400 gp). Black pearl (1400 gp). Bloodstone (70 gp). Rock crystal (70 gp). Aquamarine (1400 gp). Jet (70 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bucklal Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears white trousers with black and blue striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His blue unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the south to a Blacksmith, Bucklal learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Bucklal has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love; and to settle down with his crush
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Has a crush. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp. White pearl (50 gp). Brown-green garnet (50 gp). Pink pearl (50 gp).
Lewis Sharps, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His golden hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.
History: He is a Chromatic Dragon in disguise. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Stableman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 80 gp. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!

