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NPC Generator

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Advanced [show]


Nuthra Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears just a black suit. Beneath her clothing is a huge mess of scar tissue. Her green crest is knotted and matted. Her eyes are red and catlike.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Nuthra grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Emotional. Bonds: Slave, Adventurer, Job. Occupation: Healer

Voice: Indian accent

Attributes [hide]

Nuthra Ophinshtalajiir, Female Dragonborn Commoner 5
Medium (6'5") Dragonborn, Lawful Good (CR 5)
Armor Class 9
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)10 (+0) 8 (-1)11 (+0)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Bethrynna Nagel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, and she perpetually has her falchion ready. She sports auburn long hair. She wears crescent spectacles with a black brim.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Bethrynna has worked very hard to control her curse. She became a Bellfounder soon after.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Job. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Bethrynna Nagel, Female Half-Elf Rogue 14
Medium (4'11") Half-Elf, Neutral Good (CR 14)
Armor Class 9
Hit Points 74 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +5, Athletics +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 4d6-2, Ranged +4 / 4d6-1, Grapple +3

Possessions: 300 pp. A delicate silver chain set with a tourmaline (20 gp). Large well-done wool tapestry (400 gp). Embroidered and bejeweled glove (4000 gp). Fire opal pendant on a fine gold chain (1700 gp). A necklace of small pink pearls (3000 gp). A necklace of small pink pearls (3000 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). 1 Minor magic item.


Social Check DCs


Melech Music, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His dark red hair is drawn into a tight pony tail with a butterfly scrunchie. His black eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Melech abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the west, certain he would find work there.

Motivation: He wants revenge against dire rats; and wants to work out more often

Ideals: Athletic, Gifted. Bonds: Enemies, Immigrant, Adventurer. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Melech Music, Male Tiefling Bard 4
Medium (5'7") Tiefling, Neutral Good (CR 4)
Armor Class 7
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 16 (+3)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 6000 sp. Black opal (600 gp). Jade (120 gp). 1 Minor magic item.


Social Check DCs


Damien Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a long golden beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a desert tribe. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it.

Ideals: Joker, Logical. Flaws: PTSD. Bonds: Rich, Nature. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Damien Tosscobble, Male Halfling Cleric 4
Small (3'0") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. Smoky quartz (20 gp). Golden yellow topaz (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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