Gilbert Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy brown hair. This brown eyed easterner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 86 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Infernal, Sylvan, Aquan
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1800 gp. Rose (50 gp). Black star sapphire (1100 gp). Violet garnet (1300 gp). 1 Minor magic item.
Kipper Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair has been sun bleached extensively. His amber eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Crown-heir soon after.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Depressed, Insomniac. Bonds: Poor, Job. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 sp. Silver pearl (100 gp). Amethyst (100 gp). Jade (100 gp). Citrine (40 gp).
Theriatis Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears dark leathers with embroidery. He keeps his long silver hair kept up in a rat tail. This gray eyed southerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.
History: He was born on a small isolated farm. He moved out east to avoid the crime he committed. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Marry his brother to traveling adventurers; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Criminal record, Family. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Amber (100 gp). Citrine (60 gp). Golden yellow topaz (300 gp). Banded agate (13 gp).
Pennie Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is wearing a long, white cloak. Her brown hair, when down, is lengthy. She has hazel eyes and a white hat with a brown feather.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of southern immigrants she idolized her father. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was granted necromantic powers by her dying sister.
Motivation: She seems to be bored by most things; and she is content
Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Weaver
Voice: Scratchy, weak
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 10)
Armor Class 10
Hit Points 75 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 8 (-1) | 16 (+3) | 8 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 3d6-3, Ranged +3 / 3d6-1, Grapple -1
Possessions: 60 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Black velvet mask with numerous citrines (140 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). A small bag of saffron. (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


