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NPC Generator

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Advanced [show]


Theirastra Radcliffe, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Her golden hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She dislikes all the random violence that takes place in the north. Further she is a bit of a stoner and is frequently out of it.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Blacksmith arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Pacifist, Fighting. Flaws: Addict. Bonds: Rich. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Theirastra Radcliffe, Female Half-Elf Druid 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 12 (+1)18 (+4)
Skills Medicine +4, Performance +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp.


Social Check DCs


Aline Staurheim, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Aline was born the youngest of three triplets. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels the way she acts is they only way to get by in the world; and she's looking for her big break

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Soapmaker

Voice: Prounounces S like Z

Attributes [hide]

Aline Staurheim, Female Human Wizard 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with black socks and a vest with buckled shoes. His silver hair is thinning but still full. He has several tiny emerald earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.

History: The child of northern immigrants he idolized his father. Nicholas was born on a far northern forest where he grew up under the tutelage of his father, an expert Banker. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and to share knowledge with the world

Ideals: Joker, Logical. Bonds: Rich, Immigrant, Adventurer. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nicholas Wentworth, Male Human Druid 11
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 11 (+0)7 (-2)
Skills Arcana +6, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: Blue sapphire (900 gp). Red garnet (110 gp). White opal (900 gp). Jet (110 gp). Freshwater pearl (13 gp). Banded agate (13 gp).


Social Check DCs


Mary Barclay, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She tends to wear a large brown jacket. She has done her best to style her silver hair to look like a famous performer. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She also has developed a complete distrust of the Miller profession.

History: Mary was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Miner.

Motivation: She is unsatisfied with her job; and to be a miller again

Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Poor, Job, Immigrant. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Mary Barclay, Female Human Bard 2
Medium (5'6") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 4000 cp. Amber (60 gp).


Social Check DCs

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