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NPC Generator

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Advanced [show]


Orsik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, green shirt, and brown tie. He has a slight overbite and is overall scrawny. He wears his black hair down. He is baby faced.

Personality: Orsik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments

History: Orsik was born in the north. At a young age he loved to build and create. He worked as a nervous Bowyer and found it very stressful. He has worked as a Bowyer like his mother before him.

Motivation: To prove his worth to the world; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Impeccable, Gifted, Persistence. Flaws: Impulsive. Bonds: Job. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

Orsik Silveraxe, Male Dwarf Warrior 3
Medium (4'4") Dwarf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 39 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Banded mail.


Social Check DCs


Kasdeya Clandestine, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears a simple black robe with tan stripes complete with hood. She wears a broad hat to cover her moderate length brown hair. She wears large thick round spectacles.

Personality: She never swears and excessively uses polite adverbs when speaking. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kasdeya took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Seeks redemption; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Bonds: Poor, Nature. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Kasdeya Clandestine, Female Tiefling Aristocrat 1
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)17 (+3) 9 (-1)14 (+2)
Skills Athletics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial, Gnoll, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Daar Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. She has styled her gold crest well, parting it to the right. Her gold eyes are passionate and lively.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born in the east. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Her religion dominates her actions.

Flaws: Antagonistic. Bonds: Religious, Immigrant, Enemies. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Daar Kerrhylon, Female Dragonborn Fighter 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 14 (+2)18 (+4)
Skills Deception +6, Stealth +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Crampernap Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his chestnut hair up in a very large beehive style do. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and an old rival family wants him found

Ideals: Athletic, Entrepeneur. Bonds: Criminal record, Rich, Job, Family. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Crampernap Fabblestabble, Male Gnome Paladin 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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