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NPC Generator

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Advanced [show]


Aldous Harper, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is smooth and relatively long. He has brown eyes.

Personality: Eccentric and domineering, Aldous will drive conversation. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert. Bonds: Immigrant, Military, Adventurer. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Aldous Harper, Male Human Warlock 6
Medium (6'3") Human, Neutral Evil (CR 6)
Armor Class 14
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)14 (+2) 17 (+3)15 (+2)
Skills Persuasion +5
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 800 gp. Banded agate (9 gp). Lapis lazuli (9 gp).


Social Check DCs


Gerard Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His silver hair is smooth and relatively long. He wears large thick round spectacles.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered music. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He's in love; and he wants to meet his childhood hero

Ideals: Impeccable, Artistic. Bonds: Enemies, Adventurer, Has a crush. Occupation: Server

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Beitz, Male Human Commoner 11
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 59 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1600 gp. Star ruby (1300 gp). Smoky quartz (70 gp). Onyx (70 gp). Amethyst (110 gp). Sard (70 gp). Black pearl (1300 gp). Emerald (1300 gp). Sardonyx (70 gp).


Social Check DCs


Millicent Washington, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a robe, a symbol of the sun god around her neck, and a halberd on her belt. Her golden hair is greying along the sides and has receded to reveal a widow's peak. This hazel eyed southerner is not easily forgotten.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a ruthless business woman, a trait she acquired from her mother.

History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Justice, Entrepeneur. Bonds: Poor. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Millicent Washington, Female Human Cleric 2
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 120 gp. 1 Half-Plate.


Social Check DCs


Anselm Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His chestnut hair is cut jaggedly and amateurishly. His brown eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Fighting. Flaws: Forgetful. Bonds: Poor, Nature, Adventurer, Family. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Burrows, Male Half-Elf Cleric 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)9 (-1) 18 (+4)14 (+2)
Skills Insight +7, Survival +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 700 gp.


Social Check DCs

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