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NPC Generator

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Advanced [show]


Helja Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, grey, dusty cloak. Her skin is fair and her fingers are delicate and long. Her hair is blonde and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Helja is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the south, certain she would find work there.

Motivation: She would like to get married and retire; and she's in love

Ideals: Extrovert, Joker, Fighting. Bonds: Poor, Immigrant, Has a crush. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Helja Ironfist, Female Dwarf Bard 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 110 pp. 1 Tanglefoot bags.


Social Check DCs


Naal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail and is in decent physical shape. He has dyed his greying red hair a little too much giving a sharp red color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Bookbinder, Naal learned a great deal about his father's area of expertise. His childhood dream was to be a Glassblower, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his absent father; and doesn't want to be a bookbinder and was forced into it by his family

Ideals: Gifted, Logical. Bonds: Rich, Job, Family. Occupation: Bookbinder

Voice: Switch between two voices

Attributes [hide]

Naal Ofandrus, Male Elf Cleric 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)7 (-2) 17 (+3)15 (+2)
Skills Acrobatics +6, Animal Handling +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Just what you see.


Social Check DCs


Frederick Blyth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a grey poncho over his likewise colored trousers and shirt. His long brown hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Antagonistic. Bonds: Military, Rich, Adventurer. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Frederick Blyth, Male Human Warrior 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)18 (+4) 14 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Tawar Lindsey, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her blonde hair is cut short. Her fierce violet eyes like to dwell on things.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tawar is combative with any and all who dare try her patience in the slightest.

History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tawar took refuge in the large cave and found the beat up halberd and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Justice. Flaws: Depressed. Bonds: Rich, Immigrant, Nature. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Tawar Lindsey, Female Half-Orc Druid 3
Medium (5'4") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 13 (+1)8 (-1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Obsidian (12 gp). 4 Alchemist’s fire. 4 Smokesticks.


Social Check DCs

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