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NPC Generator

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Lvl.
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Advanced [show]


Rurik Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large grey jacket. He has done his best to style his golden hair to look like a famous performer. His fierce hazel eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Rurik embodies much of what other species detest in the Dwarves. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Rurik was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To pay off his debts; and sabotage a competitor

Flaws: Antagonistic. Bonds: Religious, Job, Debt. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rurik Fireforge, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 260 gp. 1 Masterwork studded leather.


Social Check DCs


Godfrey Shelley, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man wears a fine chain shirt which he covers with grey colored cloaks and clothing. His brown hair has been sun bleached extensively. His green eyes peer out from beneath his broad grey hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a Map Maker, his mother struggled to pay the bills. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Poor, Slave. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Godfrey Shelley, Male Human Cleric 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)10 (+0) 15 (+2)6 (-2)
Skills Deception +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Carnelian (40 gp).


Social Check DCs


Theodoric Langston, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Laborer. His black hair has been sun bleached extensively. His eyes are likewise gray.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Theodoric was born in the east. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Persistence. Flaws: Addict. Bonds: Job, Nature, Family. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Theodoric Langston, Male Human Warlock 11
Medium (6'6") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)8 (-1) 19 (+4)11 (+0)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Emerald (1500 gp). Rhodochrosite (15 gp). Aquamarine (500 gp). Hematite (15 gp). Black pearl (500 gp). Carnelian (30 gp). Rhodochrosite (15 gp). Iolite (30 gp). Blue sapphire (1500 gp). 1 Minor magic item.


Social Check DCs


Silent Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. Her red fur is braided into rings. She wears large thick round spectacles.

Personality: She never swears and excessively uses polite adverbs when speaking. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with her Spy mother left her crippled. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has money and likes to spend it

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Adventurer, Criminal record. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Silent Shoe, Female Tabaxi Bard 5
Medium (5'3") Tabaxi, Neutral Evil (CR 5)
Armor Class 15
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 9 (-1)6 (-2) 9 (-1)11 (+0)
Skills Acrobatics +8, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +8 / 2d4+5, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Fiery yellow corundum (1500 gp). Rhodochrosite (12 gp). Sardonyx (20 gp). Peridot (20 gp).


Social Check DCs

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