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NPC Generator

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Advanced [show]


Dee TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a robe, a symbol of strength around her neck, and a kukri on her belt. Her silver hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: She is mildly Halfling supremacist, though she does not identify as such. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born on a small isolated farm. She has had some formal poetry training, and achieved minor success. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Nature, Slave. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Dee TellPenny, Female Halfling Adept 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)15 (+2) 11 (+0)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Rich purple corundum (400 gp). Chrysoprase (40 gp).


Social Check DCs


Kasdeya Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate, and she perpetually has her glaive ready. Her hair, while still mostly dark red, has prominent grey streaks. Her black eyes are passionate and lively.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born in the west, but her parents moved at a very young age to the east. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Kasdeya Ennui, Female Tiefling Monk 8
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Giant
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'1" and is a bit bulky. She is very muscular particularly in the legs. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports black long hair. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stableman arts, while her mother instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Stableman job and began her own company from there.

Motivation: Nothing but the best is good enough for her; and balancing her hectic life and new stableman responsibilities is difficult

Ideals: Professionalism, Impeccable. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Gurdis Aranore, Female Dwarf Barbarian 10
Medium (4'1") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 106 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5

Possessions: 180 pp.


Social Check DCs


Burgell Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is cut jaggedly and amateurishly. He has several tiny topaz earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end his boredom.

Ideals: Athletic, Joker, Logical. Flaws: Mundane. Bonds: Rich. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Burgell Welber, Male Gnome Wizard 8
Small (3'3") Gnome, Chaotic Good (CR 8)
Armor Class 12
Hit Points 27 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 15 (+2)17 (+3)
Skills Athletics +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1100 gp.


Social Check DCs

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