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NPC Generator

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Advanced [show]


Arha Acton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is portly but not overly obese. She wears a Stetson hat to cover her moderate length golden hair. Her eyes are likewise brown.

Personality: She never swears and excessively uses polite adverbs when speaking. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in a small village she learned the ways of the warrior from her father. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.

Motivation: Marry her sister to traveling adventurers; and regain custody of her son

Ideals: Optimist, Fighting. Bonds: Adventurer, Job, Family. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Arha Acton, Female Half-Orc Warrior 1
Medium (5'9") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 17 (+3)9 (-1) 8 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4

Possessions: 200 sp.


Social Check DCs


Arannis Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his yellow robe and has his morningstar always slung over his shoulder. He keeps his long auburn hair kept up in a rat tail. His hazel eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his father was called into army service. Through the years after Arannis was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Arannis's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Disease, Antagonistic. Bonds: Mentor, Military. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Arannis Berevan, Male Half-Elf Paladin 2
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Raam Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His purple hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: He got into the Navigator business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Navigator job and began his own company from there.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Gifted, Entrepeneur. Bonds: Poor, Has a crush, Job. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Raam Pleasure, Male Tiefling Bard 2
Medium (6'8") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)19 (+4) 13 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant, Gnome, Undercommon, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 200 sp.


Social Check DCs


Loopmottin Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a worn and beaten armor. She has shaved her head bald. Her face is covered beneath a completely black helmet.

Personality: Loopmottin wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Loopmottin was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Ruler and was forced into it by her family; and an old rival family wants her found

Ideals: Athletic, Disciplined. Bonds: Family, Poor, Adventurer. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Loopmottin Quillsharpener, Female Gnome Druid 3
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)10 (+0) 14 (+2)12 (+1)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs

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