Kassoon
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NPC Generator

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Advanced [show]


Nurkara Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has wavy auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She dislikes all the random violence that takes place in the east. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She worked as a nervous Cartwright and found it very stressful. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Pacifist, Entrepeneur. Flaws: Insane. Bonds: Religious, Job. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Nurkara Brazzik, Female Dwarf Expert 4
Medium (3'9") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Abyssal, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 23000 sp. 3 Holy water. 1 Everburning torch. 4 Tanglefoot bags.


Social Check DCs


Menny Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a tan coat over a pastel low-cut shirt, and a broad hat upon her head. Her silver hair is cut jaggedly and amateurishly. She has hazel eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a very good compulsive liar and kleptomaniac.

History: Menny was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was very strict, and drilled into her lessons on being the perfect lady. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like her out of the picture

Ideals: Impeccable, Fighting. Bonds: Poor, Criminal record, Adventurer. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Menny Gimlen, Female Gnome Sorcerer 2
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 400 gp. 1 Silver holy symbol.


Social Check DCs


Rael Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a robe, a symbol of magic around his neck, and a kukri on his belt. His hair is silver and curly. His eyes are amber.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a slaver, Rael was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Rael liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Rael was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Enemies, Mentor, Nature. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Rael Heiser, Male Half-Elf Rogue 13
Medium (5'5") Half-Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 46 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Religion +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Terran
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4

Possessions: 1000 gp. Coral (70 gp). Chalcedony (60 gp). 1 Medium magic item.


Social Check DCs


Charles Reid, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments

History: Born in the west to a Doctor, Charles learned a great deal about his mother's area of expertise. His childhood dream was to be a Courier, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Gifted. Flaws: Shy. Bonds: Job, Adventurer, Has a crush. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Charles Reid, Male Human Adept 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp. Black pearl (200 gp).


Social Check DCs

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