Shax Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her hair is white and very short. Her eyes are likewise gold.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is frequently practicing swordplay.
History: Shax was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to trick people and travel the world for free.
Motivation: To be a Locksmith again.
Ideals: Fighting. Bonds: Job, Military, Criminal record. Occupation: Stableman
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 180 gp.
Thamior Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. His skin is fair and his fingers are delicate and long. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Thamior wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Dragonborn compassion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Logical. Flaws: Racist. Bonds: Rich, Criminal record. Occupation: Bookbinder
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: Amethyst (130 gp). 1 Masterwork studded leather.
Seddit Clever, Female Tiefling [Permalink]
Personal [hide]
Description: A 4'9" eastern woman, she wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Her black hair is lengthy and is close to two feet long. Her eyes are black.
Personality: Her tongue was cut out and she uses sign language. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: The child of eastern immigrants she idolized her father. After coming to the age of reason, Seddit took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hasn't been sleeping well lately.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Disease, Insomniac, Fearful. Bonds: Immigrant. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp. Zircon (60 gp). Eye agate (13 gp).
Katherine Carlyle, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears a brown tunic with white highlights, and long blue pants that bunch up around her shoes. She is tall, broad shouldered and powerfully built. Her blonde hair, when down, is lengthy. She wears large thick round spectacles.
Personality: She speaks before she thinks and is too direct. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has money and likes to spend it; and wants her loneliness to end
Flaws: Impulsive. Bonds: Enemies, Rich, Adventurer, Has a crush. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 69 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 2000 gp. Carnelian (50 gp). Banded agate (13 gp). Violet garnet (1500 gp). Carnelian (50 gp). White opal (1200 gp). Carnelian (50 gp). Banded agate (13 gp). Rhodochrosite (13 gp). Bloodstone (50 gp). Malachite (13 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

