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NPC Generator

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Advanced [show]


Maegan Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is wearing colorful clothing, dressed as a Glassblower. Her black hair is lengthy and is close to two feet long. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a font of random trivia from the lore and stories she has discovered

History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Maegan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Maegan. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To share knowledge with the world; and regain custody of her daughter

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Criminal record, Family. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Maegan Kettlewhistle, Female Halfling Fighter 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)12 (+1) 17 (+3)12 (+1)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp. Red spinel (60 gp).


Social Check DCs


Mastema Rise, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her purple hair in a flapper bob. Her red eyes peer out from beneath her small green hat.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise she seems alert and responsive.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mastema took refuge in the ruined castle and found the beat up shield and armor she uses now. She has since lost track of the people in her past.

Motivation: To be a Herbalist again; and her spouse's relatives view her with great suspicion

Ideals: Professionalism. Bonds: Nature, Family, Job. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Mastema Rise, Female Tiefling Barbarian 5
Medium (4'10") Tiefling, Lawful Good (CR 5)
Armor Class 8
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)13 (+1) 11 (+0)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 100 pp.


Social Check DCs


Zanna Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is cut short. Her eyes are likewise amber.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to loving parents in a slum to the west. In her 14th year, her parents were killed by a orcs raid, leaving Zanna alone in the world. After a stint in an orphanage, she was adopted. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Her spouse's relatives view her with great suspicion; and to share knowledge with the world

Ideals: Logical. Flaws: Hedonist. Bonds: Poor, Job, Enemies, Family. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Zanna Tarkelby, Female Gnome Adept 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Norkruuth Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man sports green clothing, slightly heavier than average wear, and sports empty pouches on his belt. He wears his silver crest up. He has gleaming, smiling gold eyes.

Personality: Eccentric and domineering, Norkruuth will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the west, but his parents moved at a very young age to the north. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: Regain custody of his daughter; and he feels threatened by others

Ideals: Extrovert, Philantrophist. Flaws: Fearful. Bonds: Immigrant, Family. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Norkruuth Fharngnarthnost, Male Dragonborn Aristocrat 7
Medium (6'6") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)11 (+0) 14 (+2)14 (+2)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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