Gimurt Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He has dyed his greying black hair a little too much giving a sharp black color. He has gleaming, smiling brown eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.
History: Gimurt was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable, Philantrophist. Flaws: Selfish. Bonds: Job, Criminal record. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 86 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 gp. Fiery yellow corundum (1100 gp). 1 Minor magic item.
Ombul Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is renowned for his bright white suits and hats. His clothes are grease stained in places. He has wavy chestnut hair. He has blue eyes and a white hat with a pastel feather.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful brothel owner made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Bonds: Poor, Immigrant, Guardian, Mentor, Adventurer. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 62 (16d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 7 (-2) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 8000 gp. Chrysoprase (70 gp). Rock crystal (70 gp). Coral (150 gp). Sard (70 gp). Coral (150 gp). Sard (70 gp). Golden yellow topaz (1400 gp). Silver pearl (150 gp). Red spinel (150 gp). White pearl (150 gp). Moss agate (8 gp). Zircon (70 gp). Citrine (70 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Violet garnet (1400 gp). Deep green spinel (150 gp). Deep green spinel (150 gp). Blue quartz (8 gp).
Harbek Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his white robe. He carries a battered pickaxe and tarnished morningstar as well. He keeps his silver hair in a pixie cut. His eyes are amber and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Bellfounder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Impulsive, Racist. Bonds: Immigrant, Family. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 118 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Windy Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'7" and muscular, this northern man wears a tight fitting brown shirt and pants. He has yellow fur. He wears crescent spectacles with a black brim.
Personality: He has always had a great fascination with Human culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Windy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Windy decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Racist, Insane. Bonds: Criminal record, Poor. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 93 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

