Shadow In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she has a large pastel mantle and cape that has been intricately interwoven into her tan robe. She keeps her white fur in a flapper bob. Her eyes are likewise blue.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She has dedicated herself to building a better village for her children.
Motivation: Find a way to reverse the transformation of her brother; and a need for knowledge about a nearby landmark
Ideals: Joker, Extrovert. Bonds: Immigrant, Adventurer, Family. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 1 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 20 (+5) | 6 (-2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 1000 gp. Chrysoberyl (150 gp). Fiery yellow corundum (1200 gp). Black opal (1200 gp). Coral (150 gp). 1 Minor magic item. 1 Minor magic item.
Emmeline Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a yellow tunic with white highlights, and long green pants that bunch up around her shoes. She is tall, broad shouldered and powerfully built. She keeps her long red hair kept up in a rat tail. She is baby faced.
Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She is a big fan of imagination and believes people should spend more time reading and writing.
History: From birth she was tutored by a cruel and relentless mentor. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She now owns her own business.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Racist. Bonds: Mentor, Job. Occupation: Mason
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Drusilia Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She wears blue leather gloves, a blue jacket, and tight pants. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has styled her golden hair well, parting it to the left. Her fierce gray eyes like to dwell on things.
Personality: A skeptical and narcissistic woman, Drusilia's first love is herself. Her second love is also herself. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She would like to get married and retire; and to reunite with her absent father
Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Family, Has a crush. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 46 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilthur Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'2" and wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy white beard and wild white hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gilthur took refuge in the large cave and found the beat up rapier and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Bonds: Rich, Nature, Guardian. Occupation: Bather
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Banded mail. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!


