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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shifting In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear pastel pants and tee shirts. Her beige fur is heavily combed to the left. Her eyes are a pleasant hazel.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a great chef.

History: Born in the east to a Animal Trainer, Shifting learned a great deal about her father's area of expertise. Shifting abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted martial powers by her dying sister.

Motivation: To reunite with her absent father; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Shifting In Woods, Female Tabaxi Rogue 9
Medium (4'8") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)17 (+3) 15 (+2)10 (+0)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Draconic, Terran, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1700 gp. Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Dagger Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a brown shirt with thin blue vertical stripes and grey pants, he is not a threatening figure. His fur, while still mostly black, has prominent grey streaks. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Dagger studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better trade route.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable, Athletic. Bonds: Adventurer. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Dagger Of Ebony, Male Tabaxi Adept 10
Medium (5'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Sleight of Hand +7, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 1400 gp. Sapphire pendant on gold chain (1000 gp). A necklace of small pink pearls (4000 gp). Solid gold idol (700 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Gold and topaz bottle stopper cork (1600 gp).


Social Check DCs


Mary Copeland, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'8". She wears a worn and beaten armor, and her gloved hand is found clutching a crossbow. Her hair is brown and curly. Her eyes are green and catlike.

Personality: Mary wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a slaver, Mary was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She has drifted from career to career and currently works as a Painter.

Motivation: She is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Mentor, Job. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Mary Copeland, Female Human Rogue 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp. 1 Masterwork manacles.


Social Check DCs


Jacoba Barclay, Female Human [Permalink]

Personal [hide]

Description: She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She wears a small hat to cover her moderate length red hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a Bowyer first and foremost. She believes firmly that knowledge should be universal. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She is the product a well kept family trust fund and as such has never really known need. A gifted student she started as a Fletcher, but she got bored and became a Bowyer. She ran away from her former home and has been making her living as a Bowyer for the past few years.

Motivation: To be a Fletcher again.

Flaws: Fearful. Bonds: Job, Rich. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Jacoba Barclay, Female Human Bard 11
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 58 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 12 (+1)17 (+3)
Skills Intimidation +7, Nature +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 130 pp. Tiger eye turquoise (15 gp). Hematite (15 gp). Aquamarine (1400 gp). Amber (70 gp). Eye agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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