Audhild Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears bulky brown painted plate armor. Her white hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Audhild hails from a village terrorized by brigands. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Fighting. Flaws: Greedy. Bonds: Enemies. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 10000 cp.
Theirastra Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman usually wears her yellow robe and has her longsword always slung over her shoulder. Her clothes are grease stained in places. Her white hair is well kept. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Barrister hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Addict. Bonds: Poor, Immigrant, In love. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 30000 cp. 1 Minor magic item.
Baelitae Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Fortune-teller. She is bristling with hidden weapons, mostly flails and hammers. She has silver hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a ruthless business woman, a trait she acquired from her mother.
History: Baelitae hails from a village terrorized by illithids. Baelitae was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Baelitae decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and she feels that her past leaves her morally obligated to help
Ideals: Entrepeneur, Justice, Athletic. Flaws: Shy. Bonds: Criminal record, Enemies. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 10000 cp. White pearl (140 gp). Silver pearl (140 gp). 1 Average lock.
Fibblestib Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. His golden hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.
Motivation: He has decided he is irredeemable.
Bonds: Poor, Nature, Adventurer, Criminal record, Religious. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 85 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: Silver comb with moonstones (300 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver comb with moonstones (300 gp). Gold and ruby ring (6000 gp). Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!

