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NPC Generator

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Advanced [show]


Spring In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses in brown turtlenecks beneath a black coat with white slacks. She wears her red fur down. Her amber eyes peer out from beneath her wide-brimmed brown hat.

Personality: She likes to make people angry or surprised. Her job bores her to no end. She has decided to make it more interesting.

History: Spring was born in the south. At a young age she loved to build and create. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Bowyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She's looking for her big break.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Mentor. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Spring In Shadow, Female Tabaxi Aristocrat 10
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 39 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2400 gp. Smoky quartz (50 gp). Rhodochrosite (15 gp). Deep blue spinel (200 gp). Coral (130 gp). Pink pearl (130 gp). 1 Minor magic item.


Social Check DCs


Barendd Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. He keeps his chestnut hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Barrister profession.

History: Barendd was raised in a hard working conservative environment. He worked as a nervous Carter and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom; and to be a barrister again

Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Barendd Daerdahk, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)16 (+3) 9 (-1)9 (-1)
Skills Deception +1, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Gnoll, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Arannis Firahel, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his silver hair in a flapper bob. His eyes are amber and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Dilettante, who enjoyed hunting, Arannis was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 11 years.

Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, Job, Slave. Occupation: Armorer

Voice: French accent

Attributes [hide]

Arannis Firahel, Male Elf Ranger 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 4 (-3)16 (+3) 12 (+1)9 (-1)
Skills Deception +1, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 sp.


Social Check DCs


Murook Northcott, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. She has red hair. She wears a mask on her face.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is used to getting what she wants. In part because she is a meticulous planner.

History: Murook was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her druidic abilities were realized during a raid on her village. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and to end her boredom

Ideals: Fighting, Professionalism, Gifted. Flaws: Mundane. Bonds: Slave, Poor. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Murook Northcott, Female Half-Orc Ranger 8
Medium (5'11") Half-Orc, Lawful Good (CR 8)
Armor Class 9
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)7 (-2) 12 (+1)11 (+0)
Skills Athletics +6, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1500 gp. Alexandrite (600 gp). White pearl (60 gp). Smoky quartz (20 gp).


Social Check DCs

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