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NPC Generator

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Advanced [show]


Reeza Oakley, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has a large white mantle and cape that has been intricately interwoven into her blue robe. Her silver hair, when down, is lengthy. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She pushes her goals aggressively. She is also a coward if confronted.

History: Reeza was born in the north. At a young age she loved to build and create. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She moves from town to town, unable to find a place to settle.

Motivation: She is wracked by social anxiety.

Ideals: Persistence, Gifted. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Reeza Oakley, Female Half-Orc Warrior 11
Medium (5'4") Half-Orc, Neutral Evil (CR 11)
Armor Class 12
Hit Points 85 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)5 (-3) 12 (+1)4 (-3)
Skills Athletics +6, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5

Possessions: 370 pp. Aquamarine (1200 gp). Malachite (12 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" northern man, he dresses in grey turtlenecks beneath a white coat with black slacks. His hair is long and golden with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He has several tiny sapphire earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Fargrim was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Fargrim Aranore, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)8 (-1) 8 (-1)13 (+1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Jak Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jak took refuge in the large cave and found the beat up longsword and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Impeccable, Fighting. Bonds: Nature, Criminal record, Adventurer, Rich. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Jak Wildheart, Male Halfling Rogue 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)12 (+1) 14 (+2)17 (+3)
Skills Persuasion +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. 1 Average lock. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs


Olunt Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly red, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Olunt Strakeln, Male Dwarf Wizard 4
Medium (4'2") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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