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NPC Generator

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Advanced [show]


Aerdeth Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large blue mantle and cape that has been intricately interwoven into his black robe. His blonde hair is lengthy. His gray eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aerdeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aerdeth. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Seeks redemption.

Flaws: Insane, Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Aerdeth Ariessus, Male Elf Cleric 13
Medium (5'1") Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 73 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 4d4-2, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 900 pp. Gold music box (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Carved bone or ivory statuette (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A roughly beaten golden orb (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balifra Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a grey shirt with thin green vertical stripes and grey pants, she is not a threatening figure. She has done her best to style her golden hair to look like a famous performer. She has a tattooed face.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She plays an instrument quite well.

History: Balifra was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Wants to open a new tavern; and find a way to reverse the transformation of her sister

Ideals: Impeccable, Artistic. Bonds: Job, Adventurer, Family. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Balifra Gorunn, Female Dwarf Barbarian 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp.


Social Check DCs


Ombul Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He became a Scribe soon after.

Motivation: To be a Dilettante again.

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Scribe

Voice: Shortens vowels

Attributes [hide]

Ombul Greenbottle, Male Halfling Aristocrat 4
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)7 (-2) 15 (+2)16 (+3)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp. Jet (120 gp).


Social Check DCs


Thamuz Secret, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his rapier ready. His hair is chestnut and very short. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.

History: The child of southern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict, Hedonist. Bonds: Immigrant. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Thamuz Secret, Male Tiefling Expert 5
Medium (6'7") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 8 (-1)15 (+2)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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