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NPC Generator

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Advanced [show]


Lia Hanali, Female Elf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a blue and brown robe with the hood down. Her silver hair is heavily combed to the left. Her eyes are green and catlike.

Personality: She does not believe in betrayal or weakness as things to be tolerated. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Lia has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Justice. Flaws: Disease. Bonds: Criminal record. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Lia Hanali, Female Elf Wizard 4
Medium (5'2") Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 300 gp.


Social Check DCs


Kansif Ashton, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 4'11". She dresses in collared shirts and wears a proper scarf over her head. Her white hair is greying along the sides and has receded to reveal a widow's peak. She has green eyes and a black hat with a violet feather.

Personality: Aggressive, abrasive, and angry, Kansif embodies much of what other species detest in the Half-Orcs. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised in a white middle class family as the only child. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To prove her worth to the world; and she is content

Flaws: Antagonistic, Shy, Mundane, Impulsive. Bonds: Nature. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Kansif Ashton, Female Half-Orc Aristocrat 7
Medium (4'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Deception +3, History +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 sp.


Social Check DCs


Osco Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Osco took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Sabotage a competitor.

Ideals: Fighting, Optimist, Gifted. Bonds: Job, Nature. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Osco Copperkettle, Male Halfling Druid 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)10 (+0) 9 (-1)10 (+0)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Moonstone (70 gp).


Social Check DCs


Zepar Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Mortician uniform. He keeps his dark red hair in a flapper bob. His white eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.

History: When he was but 8 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Hedonist, Secretive. Bonds: Job, Immigrant. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zepar Tranquil, Male Tiefling Monk 3
Medium (5'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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