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NPC Generator

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Advanced [show]


Lance Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his longsword. With a patchy auburn beard and wild auburn hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions; and to end his boredom

Ideals: Athletic. Flaws: Mundane. Bonds: Slave, Religious. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Lance Darlington, Male Human Commoner 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Silver pearl (140 gp).


Social Check DCs


Berrian Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull yellow sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has a long silver beard with little hanging trinkets. His eyes are likewise gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Berrian is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Berrian was born the youngest of three triplets. Through the years after Berrian was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Berrian's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and to find somewhere to settle down

Flaws: Antagonistic, Mundane. Bonds: Family, Guardian. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Berrian Woods, Male Half-Elf Warlock 2
Medium (5'5") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 390 gp. 1 Masterwork Common Melee.


Social Check DCs


Faran Underbough, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His hair is blonde and curly. He wears a mask on his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a slaver, Faran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out west to avoid the crime he committed. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac

Ideals: Justice, Philantrophist. Flaws: Impulsive. Bonds: Criminal record, Mentor. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Faran Underbough, Male Halfling Sorcerer 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)6 (-2) 10 (+0)8 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Rimple Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His chestnut hair is still thick. He has gray eyes.

Personality: Rimple speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments

History: Rimple lived on a farm with his mother, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Rimple has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Family, Job. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Rimple Gummen, Male Gnome Aristocrat 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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