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NPC Generator

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Halander Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy red pantaloons and a violet scarf. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Cursed with a spirit at a very young age, Halander has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and a deep hatred of drow

Ideals: Justice. Flaws: Disease, Shy. Bonds: Religious, Enemies. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Halander Elderberry, Male Halfling Cleric 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)17 (+3) 16 (+3)13 (+1)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Orc, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 1000 gp. Freshwater pearl (8 gp). Golden yellow topaz (900 gp).


Social Check DCs


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a pastel shirt with thin green vertical stripes and tan pants. He keeps his gray fur in a flapper bob. His copper eyes peer out from beneath his top pastel hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.

History: He got into the Armorer business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has worked as a Armorer like his mother before him.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Emotional, Shy. Bonds: Job, Criminal record. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Great Candle, Male Tabaxi Fighter 7
Medium (6'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 15 (+2)7 (-2)
Skills Nature +6, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 11000 sp. Peridot (50 gp). Carnelian (50 gp). Carnelian (50 gp). Red garnet (90 gp). 1 Minor magic item.


Social Check DCs


Frug Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his shield, and he perpetually has his shield ready. His blonde hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Shipwright, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frug fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Frug Humplebumple, Male Gnome Rogue 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Auran, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Star ruby (1200 gp).


Social Check DCs


Dee Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is white and curly. Her gray eyes dart from person to person.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She can't help but pocket interesting objects she comes across

History: Dee was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dee grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dee. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Criminal record, Job. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Dee Jamjar, Female Halfling Commoner 3
Small (2'8") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 3 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)15 (+2) 7 (-2)11 (+0)
Skills Acrobatics +5, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +0

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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