Arnold Merton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a faded coat and loose pants complete with top hat. His hair is greying and his face has many wrinkles. His gray eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.
History: Arnold was born the youngest of three triplets. He moved out south to avoid the crime he committed. He has been saving his money to try and buy his sister's freedom.
Motivation: To end his boredom; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Impulsive, Mundane. Bonds: Family, Criminal record. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 8000 cp. Obsidian (7 gp). Sardonyx (60 gp).
Theobald Osav, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. He is tall, broad shouldered and powerfully built. He has golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Carter and was forced into it by his family.
Flaws: Hedonist. Bonds: Family, Nature, Job. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Draconic
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 500 gp.
Dalgal Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a grey poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is slicked back into a classic pompadour. His eyes are green and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Dalgal was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. He was granted necromantic powers by his dying brother.
Motivation: To clean up the streets; and marry his brother to traveling adventurers
Ideals: Gifted, Persistence. Bonds: Slave, Guardian, Family. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 100 sp.
Vrondiss Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. His crest is greying and his face has many wrinkles. His gold eyes peer out from beneath his top green hat.
Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Vrondiss took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Shy, Hedonist. Bonds: Poor. Occupation: Tailor
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 11)
Armor Class 11
Hit Points 52 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 3d8-3, Ranged +5 / 3d8+1, Grapple +1
Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item.
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