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NPC Generator

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Advanced [show]


Mishann Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and has the majority of her body covered in plate. Her green crest is lengthy. Her eyes, though not visible through her cowl, are gold.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved out north to avoid the crime she committed. She moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Depressed. Bonds: Poor, Criminal record, Immigrant. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Mishann Sumnarghthrysh, Female Dragonborn Cleric 3
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Erdan Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, yellow cloak. He wears his white hair up in a very large beehive style do. He has gleaming, smiling blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the east, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and to be a banker again

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Religious, Job. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Erdan Feeny, Male Half-Elf Adept 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 20000 cp.


Social Check DCs


Dench Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is white and curly. His violet eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the west. Dench abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to reunite with his old friends

Ideals: Philantrophist, Entrepeneur. Flaws: Secretive. Bonds: Adventurer, Poor. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Dench Ramsay, Male Half-Orc Adept 3
Medium (6'1") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 17000 cp. Silver pearl (100 gp). Jade (100 gp).


Social Check DCs


Tricking Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she wears skinny pants and wears a pastel and white robe with the hood down. Her yellow fur is braided into rings. This yellow eyed southerner is not easily forgotten.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Energy wise she seems alert and responsive.

History: She was born in the south, but her parents moved at a very young age to the west. When Tricking reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Since then, she has sought to make the best of life.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Optimist, Professionalism. Bonds: Immigrant, Military, Job. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Tricking Of Stars, Female Tabaxi Fighter 14
Medium (5'6") Tabaxi, Lawful Evil (CR 14)
Armor Class 15
Hit Points 90 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Perception +8, Sleight of Hand +10
Senses Passive Perception 20
Languages Common, Ignan
Attacks Melee +4 / 4d6-1, Ranged +10 / 4d6+5, Grapple +5

Possessions: 2000 gp. Carved bone or ivory statuette (20 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Medium magic item.


Social Check DCs

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