Zagga Alston, Female Half-Orc [Permalink]
Personal [hide]
Description: 4'7" and muscular, this northern woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is always cut to a buzz. Her fierce blue eyes like to dwell on things.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Poor, Criminal record. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Gold dragon comb with red garnet eye (1400 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).
Armara Glory, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears bulky black painted plate armor. She has red hair. Her eyes, though not visible through her cowl, are silver.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Armara was raised in a hard working conservative environment. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She inherited the family business which she has now maintained for 7 years.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she feels that her past leaves her morally obligated to help
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Criminal record, Adventurer. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (4'8") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 48 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 800 gp. Black pearl (700 gp). Jet (150 gp). Brown-green garnet (150 gp). Peridot (70 gp). 1 Minor magic item.
Quick On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has done her best to style her lavender fur to look like a famous performer. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was always a brilliant, if unscrupulous mind. She has chosen to use the inheritance that was left to her frivolously. She now spends her time doing works of charity.
Motivation: She is greedy.
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 78 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 21 (+5) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
Possessions: 1300 gp. 1 Minor magic item.
Howard Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He sports a long silver beard, and similarly colored long hair. He has green eyes.
Personality: Calm and collected, he is a well trained Shepherd. He pushes his goals aggressively. He is also a coward if confronted.
History: Howard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Howard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and further expansion of business
Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Job, Nature. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


