Morkral Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'5" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: Morkral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the south to a Courier, Morkral learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Courier. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: Wants his loneliness to end; and he is unsatisfied with his job
Ideals: Extrovert. Bonds: Adventurer, Has a crush, Job. Occupation: Courier
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 54 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 500 gp. Pink pearl (130 gp). Aquamarine (400 gp). Deep blue spinel (400 gp).
Vassago Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Vassago enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Vassago lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Family. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 12)
Armor Class 10
Hit Points 72 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Orc, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 3000 gp. Bloodstone (70 gp). Hematite (4 gp). Blue star sapphire (1400 gp). Onyx (70 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pallabar Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is well dressed, constantly wearing a blue suit, pastel shirt, and blue tie. His whole body is exceptionally muscular. He has moderate length golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: His mother raised him in a mountain cabin. After coming to the age of reason, Pallabar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Nature. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold dragon comb with red garnet eye (500 gp). Silver chalice with lapis lazuli gems (160 gp). Old masterpiece painting (700 gp).
Vicky Hayhurst, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is wearing the road beaten gear of a warrior. Her black hair is lengthy. She wears a mask on her face.
Personality: She is calm most of the time but flees social interaction. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the south to a Gardener, Vicky learned a great deal about her mother's area of expertise. Her first spouse was a Bellfounder, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants her found.
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Family, Job. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 150 gp. 1 Half-Plate.
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