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NPC Generator

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Advanced [show]


Mogg Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries with him a set of falchions, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his red hair in a pixie cut. His violet eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. While studying, he fell in love. They married and had a son. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mogg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Rich, In love. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mogg Northcott, Male Half-Orc Commoner 6
Medium (6'2") Half-Orc, Lawful Good (CR 6)
Armor Class 10
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)8 (-1) 9 (-1)10 (+0)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: Malachite (16 gp). Pink pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his black hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Merchant in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Armorer, but he got bored and became a Merchant. He used his abilities to trick people and travel the world for free.

Motivation: Money/treasure; and expand his business

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Job, Criminal record. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ozyman Fastfoot, Male Halfling Warrior 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)16 (+3) 16 (+3)11 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Auran, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Rock crystal (20 gp). Jet (40 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered club and tarnished greataxe as well. He wears a wide-brimmed hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the west was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kelter Greenleaf, Male Halfling Paladin 9
Small (3'3") Halfling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 66 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Halfling, Aquan, Goblin, Draconic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: White pearl (50 gp). Bloodstone (60 gp). Jet (50 gp). Amber (50 gp). Deep blue spinel (500 gp). Fiery yellow corundum (1600 gp). Onyx (60 gp).


Social Check DCs


Marigold Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a simple white robe with grey stripes complete with hood. With bright red hair. Her eyes are gray and she is always smoking a pipe.

Personality: Marigold is depressed about a lot of things. She tends to be a nihilist. Around other people she will do her best to conceal her emotions and appear jolly.

History: From birth she was tutored by a cruel and relentless mentor. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: She is wracked by social anxiety; and balancing her hectic life and new healer responsibilities is difficult

Flaws: Depressed, Shy, Fearful. Bonds: Mentor, Job. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

Marigold Tallfellow, Female Halfling Expert 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)17 (+3) 18 (+4)11 (+0)
Skills Investigation +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Abyssal, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp. Moss agate (16 gp). Fiery yellow corundum (800 gp). Azurite (16 gp).


Social Check DCs

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