Maegan Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an entirely white suit with brown socks and a vest with buckled shoes. She has wavy silver hair. She has gray eyes.
Personality: She acts crazy and hedonistic. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She served in the navy to pay for her family's outstanding loans. A few years later when the south was not economically sound they moved to her current location. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Adventurer, Military, Immigrant. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 16 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Rock crystal (20 gp). Carnelian (20 gp).
Harvest Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her white fur is slicked back into a classic pompadour. Her copper unseeing eyes seem to look past you.
Personality: She has a massive crush on the younger sibling of the Barkeep who has hired her part-time. She plays an instrument quite well.
History: She was born blind and as such lacked many opportunities for work. At a young age her father died while driving off some gnolls. Her mother being the stubborn sort decided to stay and helped train her in monstrous two handed axe use. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Harvest was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She wants to get laid; and she has a crush on the local server
Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Has a crush, Enemies. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Abyssal, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +5
Possessions: 380 gp. 2 Holy water.
Norsko Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his bastard sword. His hair is short and brown. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Norsko's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Impulsive. Bonds: Religious, Job. Occupation: Animal Trainer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 42 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 7000 sp.
Heian Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His green eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Heian was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Heian began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Opinionated. Bonds: Job, Poor, Enemies. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 9)
Armor Class 12
Hit Points 59 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +5
Possessions: 1500 gp. Tiger eye turquoise (8 gp). Aquamarine (1600 gp). Rhodochrosite (8 gp). Tiger eye turquoise (8 gp). Malachite (8 gp). Aquamarine (1600 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

