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NPC Generator

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Advanced [show]


Shane Bentham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple brown robe with white stripes complete with hood. His moppish silver hair is in a traditional bowl cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He wants revenge against drow; and meet up once more with his childhood friend

Flaws: Hedonist, Fearful. Bonds: Adventurer, Job, Enemies. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Shane Bentham, Male Human Expert 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Tiger eye turquoise (7 gp). Emerald (600 gp). Red spinel (140 gp). Jade (140 gp). 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Masterwork Light wooden shield.


Social Check DCs


Hamil Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a red coat. He has wavy chestnut hair. His violet eyes peer out from beneath his deerstalker red hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Assassin and found it very stressful. He became a Assassin soon after.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted. Bonds: Poor, Job, In love. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Hamil Copperkettle, Male Halfling Cleric 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)8 (-1) 13 (+1)10 (+0)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp.


Social Check DCs


Elysande Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears violet painted combat armor at almost all times. Her whole body is exceptionally muscular. Sporting a silver mohawk this woman's hair draws a lot of attention. She is baby faced.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is lazy and tries to find solutions quickly.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Lazy. Bonds: Immigrant, Religious. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Elysande Dalanthan, Female Half-Elf Paladin 6
Medium (5'3") Half-Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)17 (+3) 18 (+4)14 (+2)
Skills Nature +6, Stealth +3
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Druidic, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 700 gp. Emerald (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Loopmottin Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This woman dresses in blue turtlenecks beneath a brown coat with grey slacks, and sports empty pouches on her belt. Her hair is cut close to her head. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the recently deceased. She does not trust anyone and sleeps with one eye open.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Loopmottin was left her mother's suit of armor and trained in its use and care. She's since become an addict/alcoholic.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Addict, Greedy. Bonds: Military. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Loopmottin Wildwander, Female Gnome Paladin 4
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)6 (-2) 14 (+2)8 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs

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