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NPC Generator

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Advanced [show]


Azzakh Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black cloak and cross-gartered grey stockings. His black crest is lengthy and is close to two feet long. He has gold eyes and a black hat with a grey feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast mountains. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Nature, Family. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Azzakh Lhamboldennish, Male Dragonborn Ranger 9
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Athletics +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Red garnet (70 gp). Deep blue spinel (400 gp). Silver pearl (70 gp). Tiger eye turquoise (15 gp). Fire opal (1600 gp). Coral (70 gp). Iolite (70 gp). Tourmaline (70 gp).


Social Check DCs


Marigold Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a white cloak and cross-gartered tan stockings. She wears a broad hat to cover her moderate length red hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her job bores her to no end. She has decided to make it more interesting.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Marigold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marigold. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Secretive. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Marigold Elderberry, Female Halfling Aristocrat 9
Small (2'11") Halfling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 59 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Varis Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Carpenter does. His hair is brown and curly. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: Born to a Jeweler, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Carpenter.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Job. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Varis Ethanasath, Male Elf Expert 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Mary Ramsay, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She sports chestnut long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: The child of western immigrants she idolized her father. Mary was born on a far western plains where she grew up under the tutelage of her father, an expert Gardener. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the west; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic, Secretive, Disease. Bonds: Immigrant. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Mary Ramsay, Female Human Ranger 2
Medium (6'0") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)9 (-1) 13 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs

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