Ulfgar Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an entirely grey suit with green socks and a vest with buckled shoes. His hair is chestnut and curly. His eyes, though not visible through his cowl, are amber.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 3 years old his parents immigrated from the south. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has achieved small success as a Healer.
Motivation: Further expansion of business; and a strong sense of loyalty to dwarven people
Flaws: Impulsive, Racist. Bonds: Job, Immigrant. Occupation: Healer
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 120 gp. 1 Silver holy symbol.
Ombul Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his golden hair in a pixie cut. He has gleaming, smiling blue eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 15th year, his parents were killed by a giants raid, leaving Ombul alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.
Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a guard and was forced into it by his family
Ideals: Joker, Gifted. Bonds: Enemies, Family, Military. Occupation: Guard
Voice: Raspy
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 94 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +4
Possessions: 1000 gp. Gold music box (1000 gp). Golden circlet with four aquamarines (6000 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Katherine Winterbourne, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, white shirt, and black tie. She has a slight overbite and is overall scrawny. Her hair is long and blonde with streaks of white, and is pulled back with small brown clips. Her blue eyes are slightly larger than normal.
Personality: She is very quiet and rarely speaks above a whisper. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Katherine and her spouse have recently divorced.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Shy, Antagonistic. Bonds: Military. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Ovak Shipley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears rags and sports a simple walking cane. Her auburn hair is knotted and matted. Her eyes are hazel and she is always smoking a pipe.
Personality: Abrasive and pushy, she has a hard time making friends. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in the south. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Adventurer, Immigrant, Enemies. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 6 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


