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NPC Generator

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Ability Scores
Seed

Advanced [show]


Silent In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length yellow fur. His eyes, though not visible through his cowl, are green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Passionate, Entrepeneur. Bonds: Job, Rich. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Silent In the Morning, Male Tabaxi Commoner 7
Medium (5'2") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Seere Scorn, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 6'5". She is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems, and her gloved hand is found clutching a sword. She keeps her long dark red hair kept up in a rat tail. She wears crescent spectacles with a black brim.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Priest, who enjoyed hunting, Seere was taken on many hunting expeditions. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now travels the world, in search of power and loot.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Philantrophist. Flaws: Emotional. Bonds: Rich, Nature, Adventurer, Enemies. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Seere Scorn, Female Tiefling Barbarian 3
Medium (6'5") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 pp. 1 Magnifying glass. 1 Good lock.


Social Check DCs


Carrie Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears long strands of opal and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.

History: Born to a pair of adventurers, Carrie grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Flaws: Addict, Selfish. Bonds: Rich, Religious, Adventurer. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Carrie Dalanthan, Male Half-Elf Warrior 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 6 (-2)16 (+3)
Skills History +2, Intimidation +6
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sarah Adler, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a violet cloak and cross-gartered grey stockings. Her golden hair has been sun bleached extensively. Her violet eyes are slightly larger than normal.

Personality: Sarah wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She also hits on women, regardless of circumstances.

History: Her father raised her in a mountain cabin. She helped her mother out around the business and became quite the natural. She's also a talented Navigator, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Disciplined. Bonds: Has a crush, Nature, Job, Adventurer. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Sarah Adler, Female Half-Elf Warrior 1
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Perception +5, Stealth +0
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 100 gp.


Social Check DCs

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