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NPC Generator

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Advanced [show]


Drogo Carlisle, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and is typically in his Beggar uniform. His chestnut hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Extrovert, Entrepeneur. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Carlisle, Male Human Ranger 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 16 (+3)13 (+1) 16 (+3)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +0 / 2d10-3, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1300 gp. Golden pearl (160 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jheri Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" western woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has dyed her greying white crest a little too much giving a sharp white color. She is baby faced.

Personality: She is very quiet and rarely speaks above a whisper. She has all her life been fascinated with writing.

History: Born to a pair of adventurers, Jheri grew up listening to her father's many stories. She has chosen to use the inheritance that was left to her frivolously. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Adventurer, Slave. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Jheri Sumnarghthrysh, Female Dragonborn Aristocrat 8
Medium (6'8") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Persuasion +5, Survival +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 800 gp. Smoky quartz (50 gp). Banded agate (14 gp). Banded agate (14 gp). Golden yellow topaz (1500 gp). Red spinel (50 gp). Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His hair is chestnut and curly. He has a dull look in his silver eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: He is a Deep Scion in disguise. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Andram took refuge in the ruined castle and found the beat up scythe and armor he uses now. During his travels, Andram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Andram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Andram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Fletcher again; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Job, Adventurer, Nature. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Andram Mystery, Male Tiefling Ranger 8
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills Performance +6
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Orc
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Eye agate (9 gp). Pink pearl (140 gp). Fiery yellow corundum (1000 gp). White opal (1000 gp). Aquamarine (1300 gp).


Social Check DCs


Egelina Lindsay, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely grey suit with brown socks and a vest with buckled shoes. Her golden hair is wavy and long. Her eyes are violet.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Egelina was raised in a hard working conservative environment. Her childhood dream was to be a Guard, but she was a colossal failure. She inherited the family business which she has now maintained for 14 years.

Motivation: She feels that her past leaves her morally obligated to help; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Adventurer, Job, Criminal record. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Egelina Lindsay, Female Human Wizard 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp.


Social Check DCs

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