Zaffrab Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His red hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. A true patriot, Zaffrab would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the east to a Interpreter, Zaffrab learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.
Flaws: Addict. Bonds: Rich, Military, Job, Slave. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 10)
Armor Class 10
Hit Points 79 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 14 (+2) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1800 gp. Moss agate (4 gp). Rich purple corundum (1100 gp). Tiger eye turquoise (4 gp). Jade (120 gp). Lapis lazuli (4 gp). Tourmaline (120 gp).
Andram Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky black painted plate armor. His hair is purple and curly. His eyes, though not visible through his cowl, are black.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Poor, Military. Occupation: Weaver
Voice: Switch between two voices
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Orc, Infernal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 20000 cp. Eye agate (12 gp). 1 Minor magic item.
Arha Enfield, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tight fitting black shirt and pants, and carries scythes. She has wavy black hair. Her eyes are violet.
Personality: She is witty, but her monotone delivery comes off as unnerving She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was always a brilliant, if unscrupulous mind. From there she went from mercenary job to mercenary job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Fighting, Joker, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Beggar
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Tanglefoot bags. 1 Tanglefoot bags. 4 Acid flasks.
Ogthrak Read, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Body Guard. He carries a battered nunchaku and tarnished hand crossbow as well. His silver hair is lengthy. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.
History: Ogthrak hails from a village terrorized by gnolls. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 14)
Armor Class 10
Hit Points 90 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 4000 gp. Gold dragon comb with red garnet eye (700 gp). Jeweled electrum ring (7000 gp). Golden circlet with four aquamarines (6000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Solid gold idol (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Silver chalice with lapis lazuli gems (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Gold and topaz bottle stopper cork (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!

