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NPC Generator

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Advanced [show]


Bilbron Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He is physically well-built. He wears a deerstalker hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Farmer. He also has developed a complete distrust of the Bookbinder profession.

History: He got into the Farmer business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Bilbron and his spouse have recently divorced.

Motivation: Money/treasure; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Bilbron Tarkelby, Male Gnome Wizard 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs


Ahrim Light, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his brown hair in a flapper bob. His eyes are white and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. The war was a terrible time for him, and Ahrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He now mingles about in high society.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Rich, Military. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Ahrim Light, Male Tiefling Aristocrat 2
Medium (6'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 290 gp.


Social Check DCs


Merihim Light, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time, and sports empty pouches on his belt. He wears his purple hair down. He has white eyes and a green hat with a brown feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is an amazing painter.

History: Merihim was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Merihim took refuge in the ruined castle and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Optimist, Gifted, Persistence. Bonds: Nature, Family. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Merihim Light, Male Tiefling Expert 12
Medium (5'10") Tiefling, Lawful Good (CR 12)
Armor Class 9
Hit Points 67 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)18 (+4) 13 (+1)10 (+0)
Skills Intimidation +4, Religion +8
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Abyssal, Elven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1

Possessions: 400 pp. Obsidian (13 gp). Rock crystal (40 gp). Jasper (40 gp). Moonstone (40 gp). Onyx (40 gp). Violet garnet (1200 gp). Jet (70 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pog Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and grey robe with the hood down. His black hair is knotted and matted. He has blue eyes and a tan hat with a grey feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised by priests from a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Flaws: Mundane. Bonds: Has a crush, Rich, Religious, Mentor. Occupation: Baker

Voice: Russian accent

Attributes [hide]

Pog Gummen, Male Gnome Paladin 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Golden yellow topaz (700 gp).


Social Check DCs

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