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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Beatrice Stanley, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown tunic with grey highlights, and long blue pants that bunch up around her shoes. Her hair is short and brown. She has blue eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a great chef.

History: She was born in the south, but her parents moved at a very young age to the west. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and balancing her hectic life and new slave trader responsibilities is difficult

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Beatrice Stanley, Female Human Rogue 11
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 79 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ahrim Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blue hair is kept up in a ponytail inside a top hat. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now owns his own business.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor

Ideals: Athletic. Flaws: Secretive. Bonds: Religious, Criminal record, Job, Debt. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Ahrim Knack, Male Tiefling Cleric 5
Medium (6'7") Tiefling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 40000 cp.


Social Check DCs


Norkruuth Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Miller does. His gold crest is knotted and matted. His red unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Norkruuth has worked very hard to control his curse. He then took over the family business and is one of the better Miller for hire.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Norkruuth Verthisathurgiesh, Male Dragonborn Monk 6
Medium (6'2") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Whurbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his auburn hair down. He has gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Depressed, Antagonistic. Bonds: Rich. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Whurbin Rumnaheim, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)17 (+3) 14 (+2)4 (-3)
Skills Acrobatics +3, Performance -1
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Infernal, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs

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